Games
PC game work, current direction, and production notes.
What is in development, what kind of worlds Nting is building, and how the studio frames game work without fake roadmaps.
Open games Tools
Small software for developers and creators.
Open-source tools, Windows utilities, engine helpers, asset workflow scripts, and anything useful enough to exist.
Open tools Visuals
The presentation layer of the studio.
Identity systems, promotional studies, interface direction, and visual experiments that support the work.
See visuals Journal
Notes on process, decisions, and small experiments.
A place for short entries that explain how work is made, revised, tested, and sometimes dropped.
Read journal About
Principles, contact, and studio intent.
Why the studio stays small, why tools stay local, and where to write when something is worth discussing.
About Nting