Game process
Why a mechanic changed, why a world shifted tone, or why a project stays quiet a little longer.
Journal
The journal should stay light, direct, and concrete. It exists for development fragments, tool writeups, visual experiments, and the kind of small reasoning that usually gets lost on social platforms.
What appears here
No fake monthly recaps. No filler announcements. The journal is for notes worth leaving behind.
Why a mechanic changed, why a world shifted tone, or why a project stays quiet a little longer.
What a small utility solves, what it refuses to become, and what still needs work.
Typography trials, interface layout decisions, and presentation studies tied to real needs.